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3d model to 2d drawing blender

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Simple 2d images, such every bit a logo, can easily exist converted into 3D images in Blender 3D. The easiest way to do this is to commencement convert the image into a vector epitome using a vector graphics editor such as Adobe Illustrator, or Inkscape. This wikiHow teaches you how to convert an image into a vector image, and then catechumen the vector image into a 3D mesh using Blender 3D.

  1. 1

    Open Adobe Illustrator. Adobe Illustrator has a yellow square icon that says "Ai" in the middle. Click the icon on your estimator to open up Adobe Illustrator.

    • Adobe Illustrator requires a subscription to Creative Cloud to download and utilize. You lot tin sign up for a costless trial at adobe.com or you lot can use Inkscape, which is a complimentary alternative to Adobe Illustrator.
  2. ii

    Create a new Adobe Illustrator file. Click New on the championship page of Adobe Illustrator to create a new Illustrator project. The dimensions of the project do not matter. You tin can also create a new file using the following steps:

    • Click File in the menu bar at the tiptop.
    • Click New.
    • Type a proper name for the project next to "Proper name:"
    • Click Ok.

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  3. 3

    Identify the paradigm you want to catechumen to an SVG. The ideal image to catechumen to an SVG should be a simple, flat image such as messages or a logo. The image shouldn't have more than than two or three colors. Complex images, such equally photographs will not easily catechumen to an SVG image. The image can exist a JPEG, PNG, GIF, or other epitome formats. Utilize the following steps to place an epitome into your Illustrator project:

    • Click File in the menu bar at the top of the folio.
    • Click Identify.
    • Select the prototype you lot want to identify.
    • Click Identify.
  4. 4

    Select the image. To select the image, click the icon that resembles a mouse cursor in the toolbar to the left and then click the image.

  5. 5

    Open the Tracing Options carte du jour. The Tracing Options menu is where you can edit the options that convert an image into a vector graphic. Use the following steps to open the Tracing Options menu:

    • Click Object.
    • Click Live Trace.
    • Click Tracing Options.
  6. 6

    Click the checkbox side by side to "Preview". It's on the correct side of the Tracing Options bill of fare. This allows you to run across what the paradigm will wait like afterward information technology is converted to a vector graphic.

  7. 7

    Select a color mode. Utilise the drop-down carte next to "Mode" to select the color style. If you are working with an image that has one solid color, select "Black and white". If you are working with a color epitome, select "Color"

    • In Color mode, y'all can utilise the box side by side to "Max Color" to select the maximum number of colors the prototype volition create. Ideally, the image shouldn't have more than 2 or 3 colors.
  8. 8

    Adjust the threshold. If the lines in the vector image don't lucifer the original paradigm exactly, you tin increase the threshold. Increasing the threshold increases the number of pixels that get traced every bit function of the object. Click the subclass icon pointing right next to the "Threshold" box to display a slider bar. Click and drag the slider bar to the right to increase the threshold.

    • If the edges of the image all the same don't quite lucifer the original, y'all tin try decreasing the options for "Path Fitting", "Minimum Surface area", and "Corner Angles."
  9. 9

    Click the checkbox side by side to "Ignore Whites" (optional). If you are working with an paradigm that has a white background, you tin click the checkbox next to "Ignore whites". This volition tell Illustrator to ignore the white parts of the prototype and only trace the colored objects. Be aware that this will also ignore any white parts of an image that you may want to continue.

  10. 10

    Click Trace . If you are satisfied with how the traced preview looks, click Trace in the Tracing Options card to finalize your settings.

  11. 11

    Trace the prototype. Use the following steps to trace the image using the option you specified in the Tracing Options menu:

    • Click Object in the menu at the tiptop.
    • Click Live Trace
    • Click Expand.
  12. 12

    Edit the paradigm manually (optional). If you weren't able to get Live Trace to trace the paradigm perfectly, y'all can manually edit the edges using the sub-selection tool. Click the icon that resembles a white mouse cursor in the toolbar to the left. And then you lot tin click and drag the vector points on the lines and corners to move them. You can also click and drag the bezier curves (the lines with a dot that extend from a selected vector points) to adjust the curves in between the vector points.

  13. thirteen

    Save the prototype as an SVG. Use the following steps to salve the epitome as an SVG.

    • Click File in the bill of fare bar at the peak.
    • Click Relieve Equally.
    • Blazon a proper name for the image next to "File Name".
    • Employ the drop-down card next to "Salve as Blazon" to select SVG.
    • Click Save
    • Click Ok.

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  1. 1

    Open up Inkscape. Inkscape has an icon that resembles a black diamond being painted. Click the Inkscape icon to open up Inkscape.

    • You can download Inkscape for gratis hither.
  2. 2

    Import an image you want to convert into an SVG graphic. The ideal paradigm to convert to an SVG should be a simple, apartment paradigm such as letters or a logo. The epitome shouldn't have more than 2 or iii colors. Complex images, such as photographs will not easily catechumen to an SVG graphic. The image tin can be a JPEG, PNG, GIF, or other epitome formats. Utilize the following steps to place an import an image into Inkscape:

    • Click File.
    • Click Import
    • Select the image yous want to convert into SVG.
    • Click Open.
  3. 3

    Select the image. To select the prototype, click the icon that resembles a mouse cursor in the toolbar to the left so click the image.

  4. 4

    Open the Trace Bitmap menu. Use the following step to open up the Trace Bitmap carte:

    • Click Path.
    • Click Trace Bitmap.
  5. 5

    Click the checkbox next to "Live Preview". This displays what the traced image will look similar in the preview window.

  6. half-dozen

    Select a scan option. Click the radial button to select a browse option. The options are every bit follows:

    • Edge Cutoff: This option uses the shade of a pixel to decide if it should be traced equally part of the shape. Employ the threshold box adjacent to this option to increase the threshold to include more shades. The prototype output will exist in black and white.
    • Edge Detection: This option uses the brightness of the pixels to determine if they should be part of the shape. Use the threshold box adjacent to this option to increase the threshold to include more brighter shades in the image. The paradigm output will exist in black and white.
    • Color quantization: This option uses colors to determine the shape. Use the number of colors option to specify how many colors should exist included in the shape. The output volition be a blackness and white image.
    • Brightness Steps: This selection produces multiple shapes based on the effulgence of the pixels.
    • Colors: This option produces multiple shapes based on colour.
    • Greyscale: This option is similar to color, simply outputs shapes in shades of grey instead of color.
  7. seven

    Uncheck the box side by side to smooth. This option adds a blur effect to the paradigm. This does not convert to 3D objects well.

  8. eight

    Accommodate additional options (optional). To arrange boosted options click the Options tab and adjust the following options:

    • Suppress Speckles: Check this selection to ignore small spots in the image. Use the box side by side to "Size" to specify the size in pixels of the spots that should be ignored.
    • Smooth Corners: Check this option to smooth out sharp corners. Employ the box next to "Threshold" to specify how sharp the corners that are to be smoothed out should be.
    • Optimize Paths: Check this option to produce a shape using the smallest amount of bezier curves possible.
  9. 9

    Click Ok . This produces a shape(s) based on the specifications yous set in the Trace Bitmap bill of fare.

  10. 10

    Drag the shape abroad from the paradigm. Click and drag to movement the shape away from the original prototype.

    • At this betoken, you may detect the traced object doesn't look quite correct. If so, just delete it and adjust the Trace Bitmap settings to create a new object.
  11. xi

    Edit the shape(s) manually. If you need to smooth out any of the lines or edges in the shape, y'all can do so manually using the "Edit Paths by Node" tool. It's the icon that resembles a triangle clicking a vector point on a line. It's in the toolbar to the left. Use this tool to click and elevate the vector points on the lines and corners. You lot can also click and drag the bezier curves (the lines with dots extending from the vector points) to suit the curves in between lines.

  12. 12

    Delete the original epitome. To delete the original epitome, click the icon that resembles a mouse cursor in the toolbar to the left. And so click the epitome and press the Delete cardinal.

  13. xiii

    Save the image. Since SVG is the native format to Inkscape, you don't demand to save the image in any special format. Just use the following steps to relieve the image:

    • Click File in the menu bar at the top.
    • Click Save As.
    • Blazon a name for the epitome next to "File Proper noun".
    • Click Relieve.

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  1. 1

    Open Blender 3D. Blender 3D has an orange, white, and blueish circle icon with some orange lines sticking out of the top. Click the Blender 3D icon to open Blender 3D on your reckoner.

    • Blender 3D is a costless 3D animation and editing suite. You tin can download Blender 3D from blender.org
  2. 2

    Delete the cube. When you open a new file in Blender 3D, information technology starts you lot off with a elementary scene with a camera, light, and a cube. To delete the cube, click it to select information technology. Selected objects are highlighted in orange. Then printing the Delete key to delete information technology.

  3. 3

    Switch to an overhead view. To switch to an overhead view in Blender 3D, press 7 on the number pad on the right side of your keyboard or utilize the post-obit carte steps:

    • Click View in the upper-left corner of the 3D viewport.
    • Click Viewpoint.
    • Click Tiptop.
  4. 4

    Import the SVG into Blender 3D. Utilize the following steps to import the SVG file into Blender 3D:

    • Click File in the menu bar at the top.
    • Click Import.
    • Click Scalable Vector Graphic (.svg).
    • Select the SVG file you want to import.
    • Click Import SVG in the lower-left corner.
  5. 5

    Zoom in and select the SVG. Curlicue the mouse wheel up to zoom in in Blender 3D. When y'all see the SVG, click and drag a box around it to select it.

  6. 6

    Motion the SVG to the center of the grid. To move an object, click the cross-arrow icon in the toolbar to the left. Click and drag the object to move it. Click again to place the object.

    • You can also press G on your keyboard and drag your mouse to motility an object.
  7. 7

    Scale the SVG to the size you want. To modify the size of an object, click the icon that resembles a square with an arrow pointing to a larger square in the toolbar to the left. The click and drag the mouse to modify the size of your object. Click again to set up the size of the object.

    • You can also press S on your keyboard and drag the mouse to change the size of an object.
    • You may demand to move the object back to the center when you are finished.
  8. 8

    Convert the SVG to a mesh. Converting the SVG to a mesh allows you to edit the object in Blender 3D. Use the following steps to catechumen the SVG to a mesh.

    • Click and drag a box around the SVG to select it.
  9. 9

    Click Object at the top of the 3D viewport.

    • Click Convert to.
    • Click Mesh from Curve/Meta/Surf/Text.
  10. 10

    Select the new mesh. To select a mesh in Blender 3D, simply click it. A selected object is highlighted in orange.

  11. 11

    Switch to Edit mode. To switch to Edit mode, click the drop-downward bill of fare that says Object mode in the upper-left corner of the 3D viewport. Then select Edit Fashion.

  12. 12

    Select the entire 3D mesh. Edit mode allows you to edit ane mesh at a fourth dimension. Click and drag a square effectually the 3D mesh to select the entire mesh, or printing A on your keyboard to select everything.

  13. 13

    Switch to a side view. The mesh should look like a flat line from the side. Use the post-obit steps to switch to a side view, or press 3' or 1 on the number pad on the right side of your keyboard:

    • Click View at the summit of the 3D viewport.
    • Click Viewport.
    • Click Front end, Dorsum, Right or Left.
  14. 14

    Extrude the faces of the mesh. Extruding faces of the object changes the mesh from a flat object to a 3D shape. Printing E on your keyboard and drag the mouse to the desired height, or use the post-obit steps to extrude the faces of the object:

    • Click Mesh at the top of the 3D viewport.
    • Click Extrude.
    • Click Extrude faces.
    • Elevate the mouse to the desired meridian.
  15. 15

    Switch back to Object Mode. To switch dorsum to Object mode, click the drop-down menu that says "Edit Mode" in the upper-left corner of the 3D viewport. And so click Object Fashion.

  16. 16

    Edit the material properties of the object. To edit the material backdrop of an object, click the icon that resembles a red sphere in the sidebar card to the right. Utilize the following options to change the material backdrop of the object:

    • Base colour: Click the colored box next to Base color and and then utilize the color bike under the "RGB" tab to select the base of operations color of the object.
    • Metallic: Use the slider bar next to "Metallic" to adjust the cogitating (mirror) properties of the object.
    • Specular: Apply the slider bar next to "Specular" to suit how intense the reflective backdrop of the object are.
    • Roughness: Use the slider bar side by side to "Roughness" to adjust how rough or shine the cogitating properties of the object are.
  17. 17

    Save your work. When you are satisfied with how the 3D object looks, utilize the post-obit steps to salve your piece of work:

    • Click File.
    • Click Save Every bit.
    • Type a name for the blender file in the field at the bottom of the window.
    • Click Save As.

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Add New Question

  • Question

    How can add together the 2nd JPG/PNG paradigm for converting into 3D?

    Asher Bezdek

    Asher Bezdek

    Customs Respond

    All you demand to practice is drag the photograph from your files into Blender past belongings downwards the left click push button.

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  • In addition to extruding the faces of your objects, you tin also bevel them to give them a more rounded look.

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Things You'll Need

  • A simple flat epitome.
  • Inkscape or Adobe Illustrator.
  • Blender 3D.

About This Commodity

Article Summary 10

1. Import a simple 2D image in Adobe Illustrator or Inkscape.
ii. Use Live Trace or Bitmap Trace to convert the image into a vector graphic.
3. Salve the vector graphic in SVG format.
4. Open Blender 3D.
5. Import the SVG file into Blender 3D.
vi. Select the SVG curves and convert them to a mesh.
7. Select the Mesh and switch to Edit Mode.
8. Extrude the faces of the mesh.
ix. Switch back to object style and apply material properties to the mesh.
10. Save your work.

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Source: https://www.wikihow.com/Turn-a-2D-Image-Into-3D-Using-Blender

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